Purpose-Driven Human-Computer Interaction

Within the years past of the second millennium AD, there is a discussion about the predicted future of human-computer interaction in dialogues related to computing technology. In a fictional science fiction video game concentrating on cybernetic augmentations in society, Deus Ex: Human Revolution (Eidos Montreal, 2011), an article is given called Nano-Augmentation – Pipedream, or Theory for the Future. The fictional article in the game asserts:

In the decade to come, the enhanced beings — post humans who are our progeny– will look at the mechanical devices we rudely bolted on to our living flesh or buried inside our grey matter, and they will mock us for our crudity. They will look upon what we have made with the same curiosity, the same disinterest, as the pilot of the veetol helicopter would look upon an ox-cart. (2011)

The premise of this story is not an aberration of the world, but rather a checkpoint on the path towards human-computer interconnectivity. Ray Bradbury wrote about the slights people would perceive in an environment essentially saturated in computing technologies that surveil society. Bradbury (1953) wrote that the self-described murderer of technology said, “I’m the vanguard of the small public which is tired of the noise and being taken advantage of and pushed around and yelled at, every moment music, every moment in touch with some voice somewhere” (p. 299).  In contemporary times, the field of engineering solution discussed by a wide domain of computer science including cyber security is called The Internet of Things. A writer for the Journal of Engineering (2014) said, “Slowly shaping the market in embedded security or the testing and auditing of IoT applications prior to launch are the first steps in providing a trustworthy base: Arrayent, Hewlett-Packard, Microchip, NXP Semiconductors, Sonatype, and Wind River.” Therefore, major participants for the future of human-computer interaction consider this field relevant enough that it is invested in for the purpose of embedding computing systems into human lives, but forward presentations do not discuss the strength of the flank that ushers in the legality of human-computer interaction. Although the truth of innovation being followed by litigation may be thought of as an avoidable practice, the relevance of confronting the exponential growth of technology with the notion that the rest of its users is part of the human psyche.

Statista, an organization that provides scholarly communities with facts and statistics explained the origin of the Internet of Things (IoT). Statista stated, “In 1999, British technologist Kevin Ashton came up with the term Internet of Things (IoT) to define a network that not only connects people, but also the objects around them” (Web 1). What Kevin Ashton labeled, Ray Bradbury expressed as something that would result in slights harming people attributable to societal misconceptions about the benefits of relying on normalized science and technology without inner sanity and outward care for results that benefit the common man. The question that follows naturally depends on the historical and Biblical truth (KJV) that “That every idle word that men shall speak, they shall give account thereof in the day of judgment” (Mat 12:36). Therefore, the reader might ask what benefit is scientific understanding and technological connectivity if it does not result in the advancement of humanity in a moral sense. The notion that the Deus Ex: Human Revolution presents related to curiosity and mockery as a result of progress is a focus of this because the strength of character does not necessarily evolve, so to speak, with, what in this case may be sarcastically called, character displacement of technological adaptation. Having said that, value may be found by accepting that the big picture of scientific advancement and technological innovation is justified through correct faith applied for the common man, male and female. This is so that he may be offered a hand up and understand that the machinery that augments the person extending it will be a beautiful instance of equipping him with the mental tools for giving him an active voice in society.

References

ABI research; internet of things is cybersecurity’s next frontier, according to ABI research. (2014). Journal of Engineering, 718.

Bradbury, R. (1953). The Murderer.

Nano-Augmentation – Pipedream, or Theory for the Future [Deus Ex: Human Revolution]. Montreal, Canada: Eidos Montreal.

Web 1. Statista. (n.d.). Internet of Things – Statistics & Facts. Retrieved December 21, 2016.

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Author: Jonathan Kelly

For university education, Jonathan Kelly studies liberal arts and sciences. In his free time, he studies history and ethics in science fiction.

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